Research areas
A. Acoustical Measurements
- Measurements of reverberation time using impulse, statistical and TDS methods.
- Measurements of absorption coefficient.
- Measurements of transmission loss coefficient.
- Statistical analysis of noise and traffic noise.
- Ancient theaters' acoustic modelling and measurements.
- Research on sound intensity measurements.
- Ray-tracing modelling.
- Loudspeaker and microphone measurements.
- Electroacoustic equipment measurements.
B. Audio Signal Processing
- Noise reduction.
- Restoration of old recordings.
- Evaluation of noise reduction methods.
- Audio compression methods.
C. Voice Processing
- Speech analysis and processing
- Voice recognition
- Analysis, processing and improvement of voice
- Understanding by people with special needs (e.g. stuttering, laryngectomized e.t.c.)
- Evaluation of phoniatric treatment methods using experienced/intelligent systems
D. Musical Acoustics
- Analysis of sound production and emission from various musical instruments (guitar, flute, bells e.t.c.).
- Musical instrument testing.
E. Psychoacoustics and Music Cognition
- Computer aided audiometry.
- Experimental research on the categorical perception of musical rhythm.
- Evaluation of neural net, beat induction models.
- Evaluation of commercial and experimental systems for the quantization of musical time.
- Application of Lerdahl and Jackendof's "Generative Theory of Tonal Music" on the analysis of Greek composers' works.
- Perception of everyday sound sources through a surround sound system supported by 3D images.
F. Music Education
- Development of music education tools for a "sonic movement" environment.
- Development of standardized tests for the detection of childrens' musical abilities.
- Development of interactive musical courses for distance learning through the inernet.
G. Recording, Processing and Playback of Video and TV Signals
- Research in HDTV formats.
- Computer graphics.
- Video processing using linear, non-linear and on/off systems.
- Production of television effects in real time.
- Computer aided design of 2D/3D graphics.
H. Multimedia
- Teleconferencing through the use of optical LAN transmission.